This video demonstrates how our solution adds value for all those people having trouble to stay motivated for regular workouts.
To engage and to gamify is to make something more interesting and appealing. Whether we want to start with something not so fun or something hard, or we want to make our daily routines or business task a lot more interesting, gamification is the answer. Our solution is to use big data processing and analytics technologies to support gamification concepts and gamify anything, anywhere, anytime.
For instance, all people need to be physically active in order to stay healthy. Most of them need some additional support to start with workouts or to motivate themselves to continue and improve their training. 150 million people use some kind of wearables, most of them for fitness/well-being purposes. About half of them are not satisfied, and abandon the usage of wearables within 6 months.
We argue that if we could engage those demotivated users and use the gamification approach, they will continue using wearables. All we need is a technology and platform to support it and WE HAVE IT!